I love that Science can only see in a limited range, and that confirming the identity of radar blips is an interesting little minigame, but when there are no unidentified ships I feel like science should have some more to do.
Here's my idea; the view that science has currently is what the ship's computer is able to correctly discerne from a combination of transponders and its sensor data. On top of that, the science officer should see the "raw" sensor data.
My proposal is a radial graph around the current science view (kind of how the weapon dial is a ring around the tactical view):
It shows three readings, which are just everything that appears in that direction, out to some indefiniate range. The further away, the weaker the reading. There's also some weak noise added to it, to make very distant objects harder to read. Nebulas would show up as random noise, making it intuitive why you can't see through them.
EM is electromagentism; basically everything would show up in this. Nebula and explosions would show up the strongest.
GRV is gravitic effects; large objects like black holes would show up here, but also jump/warp drive usage.
NTR is neutrinos, which you could say comes out of ship and station reactors and impulse drives.
In this example, at 128, there are strong, clear readings on all three channels, so there is certainly a ship there. Readings that clear would be what you would see for a ship that is within 30km. Things outside of that range would show up weaker, just barely out of the noise, to where the science officer has to be paying close attention to make out signals inside the noise.
This also gives the science officer a little more to do that Relay can't. Relay can give the captain a lot of information about what the ship and allies can see. Science can give a little information about things unseen, and suggest possible directions to launch probes.
Lets one design missions around exploring uncharted regions looking for artifacts and anomalies.